WML anchor tag

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# WML <anchor> tag

Complete WML Reference

The <anchor> tag defines an anchor (a link), which allows you to jump from one card/deck to another. The <anchor> tag always has a task ("go", "prev", or "refresh") specified. The task defines what to do when the user selects the link.

Note: Whenever it is possible, use the <a> tag instead of the <anchor> tag.

Note: It is not allowed to nest anchors.

## Syntax

    <anchor>
    ..text..
    ..image..
    ..task..
    </anchor>

## Attributes

Attribute | Value | Description
--- | --- | ---
title | cdata | Defines a text identifying the link
xml:lang | language_code | Sets the language used in the element
class | cdata | Sets a class name for the element. The class name is case sensitive. An element can be connected to multiple classes. Multiple class names within the class attribute are separated by white space
id | id | Sets a unique name for the element

## Examples

    <?xml version="1.0"?>
    <!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN"
    "http://www.wapforum.org/DTD/wml_1.1.xml">

    <wml>
    <card title="Anchor Tag">
    <p>
     <anchor>Next page
      <go href="test.wml"/>
     </anchor>
    </p>
    </card>
    </wml>

Complete WML Reference

From http://www.w3schools.com (Copyright Refsnes Data)