SMIL Media

From http://www.w3schools.com (Copyright Refsnes Data)

# SMIL Media Elements

SMIL uses media element to describe content.

## Media Elements

The following media elements can be used to include media objects in a SMIL document:

Element | Description | Ver
--- | --- | ---
<animation> | Defines an animation | 1
<audio> | Defines an audio clip | 1
<brush> | Defines a brush | 1
<img> | Defines an image | 1
<param> | Defines a parameter | 1
<ref> | Defines a generic media reference | 1
<text> | Defines a text | 1
<textstream> | Defines a texstream | 1
<video> | Defines a video | 1

## Media Attributes

Each media object in a SMIL document must be included using a reference (URL) in the src attribute. The src attribute is the most commonly used attribute for media elements.

The type attribute is used to define the media type. If the type attribute is omitted the application should rely on the type information communicated by the server. Developers should not rely on the file type extension to define the file type.

Attribute | Description | Ver
--- | --- | ---
erase | Defines the behavior of the element after any timing is complete | 1
src | Defines the source of a media object | 1
type | Defines the media type | 1

For a full list of SMIL elements and attributes: W3Schools SMIL Reference.

## The <animation> Element

The <animation> element defines a reference to an animation object stored as vector graphics or in another animated format.

The <animation> element should not be confused with the <animate> element. The <animation> element defines an animation object by reference. The <animate> elements defines the animation of other elements.

## The <audio> Element

The <audio> element defines a reference to an audio object stored as recorded audio.

Example:

    <html xmlns:t="urn:schemas-microsoft-com:time">
    <head>
      <?import namespace="t" implementation="#default#time2">
    </head>
    <body>

    <t:audio
    src="liar.wav"
    repeatCount="indefinite"
    type="wav" />

    </body>
    </html>

Click here to try it yourself.

## The <brush> Element

The <brush> element defines a fill color or fill pattern.

The element defines painting a color or a pattern in place of a media object.

## The <img> Element

The <img> element defines a reference to an image object stored as JPG or an other image format.

Example: <img src="myimage.gif" type="GIF" />

## The <param> Element

The <param> element defines a parameter to any other media element.

Example: <param name="color" value="red" />

## The <ref> Element

The <ref> element defines a reference to a generic media object.

The <ref> element can be used when the media type is not well defined.

## The <text> Element

The <text> element defines a reference to a text object stored as text.

## The <textstream> Element

The <textstream> element defines a reference to an text object stored as a text-stream.

## The <video> Element

The <video> element defines a reference to a video object stored as recorded video.

Example:

    <html xmlns:t="urn:schemas-microsoft-com:time">
    <head>
      <?import namespace="t" implementation="#default#time2">
    </head>
    <body>

    <t:video
    src="http://www.ananova.com/about/vap_windows_check.wmv"
    repeatCount="indefinite"
    type="wmv" />

    </body>
    </html>

Click here to try it yourself.

From http://www.w3schools.com (Copyright Refsnes Data)