Vault 7: Projects

This publication series is about specific projects related to the Vault 7 main publication.

Normally, application will just call GFX_GOL_ObjectListDraw() to allow the Graphics Library to manage all object rendering.
See GFX_GOL_ObjectListDraw() for more information on object rendering.
Preconditions
Object must exist in memory.
Example
None.
Parameters
Parameters Description
pObject Pointer to the object.
Function
GFX_STATUS GFX_GOL_RadioButtonDraw(void *pObject)
1.6.2.1.10.8 GFX_GOL_RadioButtonTextAlignmentGet Function
This function returns the text alignment of the text string used by the object.
File
gfx_gol_radio_button.h
Syntax
GFX_ALIGNMENT GFX_GOL_RadioButtonTextAlignmentGet(GFX_GOL_RADIOBUTTON * pObject);
Returns
The text alignment set in the object. See GFX_ALIGNMENT for more details.
Description
This function returns the text alignment of the text string used by the object.
Preconditions
Object must exist in memory.
Example
None.
Parameters
Parameters Description
pObject pointer to the object.
Function
GFX_ALIGNMENT GFX_GOL_RadioButtonTextAlignmentGet(
GFX_GOL_RADIOBUTTON *pObject)
1.6.2.1.10.9 GFX_GOL_RadioButtonTextAlignmentSet Function
This function sets the text alignment of the text string used by the object.
File
gfx_gol_radio_button.h
Syntax
void GFX_GOL_RadioButtonTextAlignmentSet(GFX_GOL_RADIOBUTTON * pObject, GFX_ALIGNMENT
align);
1.6 Library Interface MLA - Graphics Library Help Graphics Object Layer
252

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