Vault 7: Projects

This publication series is about specific projects related to the Vault 7 main publication.

4. The Format Type panel contains the medium for the converted resources
1. Internal Flash - The converted resources will be stored as C array structures. Proper device resources are needed to
store these C array structures.
2. External Flash - The converted resources will be stored as a Intel HEX file. This HEX file can be uploaded to an
external memory source. The device will access this memory source to retrieve the resource data.
3. Binary - The converted resources will be converted into a binary file.
4. EDS EPMP - On devices with EDS memory space, the converted resources can be placed into this EDS space.
5. The Graphics Module Bits per Pixel option is for selecting the output of the converted image resources. Some graphics
devices support different color depth. This option will allow the suer to select the color depth of 16bpp or 24bpp. It is
import to note that this setting does not determine the color depth of the input resources. The application will down covert
if needed. For example, a bitmap image that is 24bpp will be converted as a 16bpp if the Graphics Module Bits per Pixel
setting is 16bpp.
6. The "No Line Padding" check box is use to select is there is not any padding for horizontal lines in bitmap images. This is
useful when graphics controls that have a windowing option that auto increments.
7. After selecting the desired configuration settings, select
OK
and the status bar will populated with the current
configuration settings. These configuration settings are saved with the project.
7.5 Converting Resources
When converting resources, the GRC has four output options, internal flash, external flash, binary and EDS PMP. These
option provide a means to store the resources based on the application's resource requirements.
Internal Flash ( see page 47)
The resource data will be stored as an array of data in a C source file. The data will be part of the flash or constant data. The
size of the resources will impact the program data of the application as they are sharing the same resource space. Access to
the data is as fast as the data bus.
7.5 Converting Resources Graphics Resource Converter
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