Vault 7: Projects
This publication series is about specific projects related to the Vault 7 main publication.
GFX_GOL_SCROLLBAR_DRAW_THUMB_STATE Draw bit to indicate that only the thumb area will be redrawn.
GFX_GOL_SCROLLBAR_DRAW_FOCUS_STATE Draw bit to indicate focus must be redrawn.
GFX_GOL_SCROLLBAR_DRAW_STATE Draw bit to indicate object must be redrawn.
GFX_GOL_SCROLLBAR_HIDE_STATE Draw bit to indicate object must be removed from screen.
Description
Typedef: GFX_GOL_SCROLLBAR_STATE
This enumeration specifies the different states of the Scroll Bar object used in the library.
For the Property State bits, more than one of these values may be OR'd together to create a complete property state.
For the Draw State bits, hide draw bit has higher priority than the draw bit. Any of these two can be combined with other
draw bits to create a complete draw state.
To test a value of any of the state types, the bit of interest must be AND'ed with value and checked to see if the result is
non-zero.
Remarks
None.
1.6.2.7.30 GFX_GOL_STATICTEXT Type
Defines the structure used for the Static Text object.
File
gfx_gol_static_text.h
Syntax
typedef struct {
GFX_GOL_OBJ_HEADER hdr;
GFX_XCHAR * pText;
GFX_ALIGNMENT alignment;
} GFX_GOL_STATICTEXT;
Members
Members Description
GFX_GOL_OBJ_HEADER hdr; Generic header for all Objects (see OBJ_HEADER).
GFX_XCHAR * pText; The pointer to text used.
GFX_ALIGNMENT alignment; text alignment
Description
Typedef: GFX_GOL_STATICTEXT
Defines the parameters required for a Static Text object. Object is drawn with the defined shape parameters and values set
on the given fields.
Remarks
None.
1.6.2.7.31 GFX_GOL_STATICTEXT_STATE Type
Specifies the different states of the Static Text object.
File
gfx_gol_static_text.h
Syntax
typedef enum {
1.6 Library Interface MLA - Graphics Library Help Graphics Object Layer
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Protego_Release_01_05-Related-OEM-Documentation-MLA_v2013_12_20-help_mla_gfx.pdf