Vault 7: Projects

This publication series is about specific projects related to the Vault 7 main publication.

GFX_GOL_TEXTENTRY_KEY_COMMAND_TYPE command)
1.6.2.1.13.10 GFX_GOL_TextEntryKeyCommandSet Function
This function will assign a command to a key with the given index.
File
gfx_gol_text_entry.h
Syntax
bool GFX_GOL_TextEntryKeyCommandSet(GFX_GOL_TEXTENTRY * pObject, uint16_t index,
GFX_GOL_TEXTENTRY_KEY_COMMAND_TYPE command);
Returns
TRUE - if the assignment was a success. FALSE - if the assignment was not successful.
Description
This function will assign a command to a key with the given index. (See GFX_GOL_TEXTENTRY_KEY_COMMAND_TYPE)
Preconditions
Object must exist in memory.
Example
None.
Parameters
Parameters Description
pObject pointer to the object.
index index or position of the key.
command command assigned for the key.
Function
bool GFX_GOL_TextEntryKeyCommandSet(
GFX_GOL_TEXTENTRY *pObject,
uint16_t index,
GFX_GOL_TEXTENTRY_KEY_COMMAND_TYPE command)
1.6.2.1.13.11 GFX_GOL_TextEntryKeyIsPressed Function
This function will test if a key given by its index in the object is pressed.
File
gfx_gol_text_entry.h
Syntax
bool GFX_GOL_TextEntryKeyIsPressed(GFX_GOL_TEXTENTRY * pObject, uint16_t index);
Returns
TRUE - if the key is pressed. FALSE - if the key is not pressed.
Description
This function will test if a key given by its index in the object is pressed.
Preconditions
Object must exist in memory.
1.6 Library Interface MLA - Graphics Library Help Graphics Object Layer
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