Vault 7: Projects

This publication series is about specific projects related to the Vault 7 main publication.

When creating the object, the alignment of the text of the object can be formatted with the same options that
GFX_TextStringBoxDraw() allows.
1.6.2.1.13.1 GFX_GOL_TextEntryActionGet Function
This function evaluates the message from a user if the message will affect the object or not.
File
gfx_gol_text_entry.h
Syntax
GFX_GOL_TRANSLATED_ACTION GFX_GOL_TextEntryActionGet(void * pObject, GFX_GOL_MESSAGE *
pMessage);
Returns
GFX_GOL_TEXTENTRY_ACTION_PRESS - A key is pressed
GFX_GOL_TEXTENTRY_ACTION_RELEASED - A key was released (generic for keys with no commands or characters
assigned)
GFX_GOL_TEXTENTRY_ACTION_ADD_CHAR - A key was released with character assigned
GFX_GOL_TEXTENTRY_ACTION_DELETE - A key was released with delete command assigned
GFX_GOL_TEXTENTRY_ACTION_SPACE - A key was released with space command assigned
GFX_GOL_TEXTENTRY_ACTION_ENTER - A key was released with enter command assigned
GFX_GOL_OBJECT_ACTION_INVALID - Text Entry is not affected
Description
This function evaluates the message from a user if the message will affect the object or not. The table below enumerates the
action for each event of the touch screen and keyboard inputs.
1.6 Library Interface MLA - Graphics Library Help Graphics Object Layer
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